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Honora
Honora
honora.dispersal793@passinbox.com
Breizh, France

Lead Concept Artist . 10 years of work experience in Games, Animation and Film. experience covers a spectrum ranging from worldbuilding and pre-production to hands-on work in CG animation pipelines.

Working on "The Shipyard", an upcoming indie game about shipbuilding and sailing fleet management centered around depollution.

Note that Honora does not consent to AI art being trained on their work.

Skills

Concept ArtWorld Building3D ModelingMatte PaintingIllustrationPhotogrammetry

Software proficiency

Blender
Blender
Unity
Unity
Unreal Engine
Unreal Engine
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Krita
Krita
Blackmagic Design Fusion
Blackmagic Design Fusion
Redshift
Redshift
Houdini
Houdini
Godot
Godot
RealityCapture
RealityCapture

Productions

    • Video Game
      valorant
    • Year
      2020
    • Role
      Visual Development Artist
    • Company
      Riot Games
    • Movie
      The Last Duel
    • Year
      2021
    • Role
      Concept Artist
    • Company
      MPC
    • Video Game
      Legends of Runeterra
    • Year
      2020
    • Role
      Concept Artist - World Building - Pre-production
    • Company
      Riot Games
    • Video Game
      League of Legends
    • Year
      2009
    • Role
      Concept Artist - World Building - IP development
    • Company
      Riot Games
    • Movie
      King Arthur Legend of the Sword
    • Year
      2017
    • Role
      Concept Artist
    • Company
      MPC
    • Movie
      X-men Apocalyspe
    • Year
      2016
    • Role
      Concept Artist
    • Company
      MPC

Experience

  • Art Lead at Niwl games
    Breizh, France
    October 2022 - Present

    Working with a team on an Indie Game called "The Shipyard".

    Godot Engine, self hosted game infrastructure.

  • Lead Environment Concept Artist at Thought Pennies
    Los Angeles, United States of America
    March 2022 - October 2022

    Visual development for R&D project.

  • Concept Artist at Unknown Worlds Entertainment
    Los Angeles, United States of America
    June 2019 - December 2020

    World-building for new title.

  • Visual Development Artist at Riot Games
    Los Angeles, United States of America
    September 2018 - June 2019

    IP/vizdev support in preparation for new games and R&D (legends of Runeterra, LoL, Valorant, Riot forge titles).

  • Associate Visual Development Artist at Riot games
    Los Angeles, United States of America
    March 2016 - September 2018

    Creative development / World-building.

  • Concept Artist at Freelance
    Paris, France
    July 2014 - March 2016

    Clients include: Wizards of the Coast, 20th century fox, MPC, Cube Creative, Unit Image.

    Industries: Film, commercials (3d animated), VFX, theme parks, games, card illustration.

    Extra skills acquired:

    -Matte painting, projection, compositing setups in nuke (for real-time graphics, translates into a solid understanding of post-processing effects).

    -Color scripting a cinematic sequence.

    -Quad Sub-D modelling, PBR texturing, look dev for ray-traced assets (pre-rendered).

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